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Special Offers: re:edu


    A special offer are the transdisciplinary educational products designed by our project partner Reedu

    Reedu is a Start-Up from Münster that offers solutions for education, research, sustainability and participation - digital and open for everyone. Its origins are in the Institute for Geoinformatics at WWU Münster. In accordance with the slogan 'reengineering education', Reedu has been developing educational technologies that combine the aspects of geography and computer science in a future-oriented and interdisciplinary perspective. The motivation is to create the future of education in a sustainable and smart way, taking 21st Century Skills into account. For this, project-based learning and transdisciplinary approaches are a requirement. The tools presented in the following are based on an OpenSource software, thus they are freely accessible and can easily be integrated in HE teaching. They can be used in a project-based way and be adapted to respective contexts, which makes them ideal for application in transdisciplinary classes. The tools help to create educational content that can be approached from various perspectives.

    Digital technologies for fostering STE(A)M competencies

    Mapstories.de

    With the platform, global as well as local connections can be presented interactively and close to life in a simple and creative way and thus, for example, stories of (world) social togetherness and (sustainable) action can be told. Mapstories.de was created as part of the project "welt.weit.virtuell - Globales Lernen mit digitalen Medien" (world.far.virtual - global learning with digital media) to create new teaching and learning settings in the digital world for young people. It enables students to present what they have learned in a crossmedial and timely way, or to consume content that has already been created, and in this way to educate themselves individually.

    The basis is a world map on which location points can be set. Each location can then be individually designed accompanied by a slide by integrating podcasts, videos, images, social media posts and many other digital contents. The result is a virtual trip around the world that addresses socially relevant issues and makes current discourses on globalization, sustainability and human rights tangible.

    request

    Escape games as exciting mystery games for groups have become more and more popular in recent years. An individual adventure story and tricky tasks create a thrill. With request it is now possible to develop your own Escape Games with an individual story. The special feature: request is primarily aimed at educational institutions in order to convey their own educational content in a playful way and to promote digital skills at the same time. This is intended to strengthen digital education at extracurricular learning environments such as museums, libraries or student laboratories. Not only educational institutions, but especially children and young people benefit from the requests. In addition to exciting adventures and tricky challenges, various tasks such as data analysis, cryptography, data protection and privacy puzzles, programming or media analysis, strengthen the 21st Century Skills.

    GeoGami

    GeoGami is a multi-user learning app to encourage children in their collaborative learning strategies and explore their map-based collaboration strategies. It is a geogame for tablets and smartphones that is to be played outdoors: In cities, parks, on school grounds or in nature, GeoGami can be used to create your own games and rallies. Each game in GeoGami is based on a map, which is used for orientation. Depending on the topic, interactive rallies can then be individually conceived and designed at any location. In this way, teaching content can be linked together in a transdisciplinary way and made experienceable in a location-based manner.

    MyBadges

    A future-oriented and transdisciplinary learning environment also requires an adapted assessment system. ]MyBadges represents a learner-centered and individualized approach to documenting the learning process. With the help of this open platform, registered institutions can create and allocate topic-specific badges and thus document the learners' performance level in a digital, uncomplicated and transparent way. This feedback system motivates participants to enjoy learning and helps them to make a realistic self-assessment of their own progress. An e-portfolio contextualizes the badges and documents the learning achievements. At the same time, it provides the learning guide with orientation about the level of performance and thus forms an important basis for further didactic-pedagogical planning of the learning process.

    senseBox

    senseBox is an open-source weather station. The product is available as senseBox home - a stationary DIY weather station, and as senseBox edu - a hardware set used at universities and schools. The main focus is on the independent construction of a weather station, the implementation of many other projects from the STEM area, and programming via the graphical programming interface 'Blockly for senseBox'. Both sets consist of a microcontroller, various sensors (e.g. temperature, air pressure, air quality, etc.) and a gateway (e.g. WiFi, LoRaWan, etc.). The latter is used to share the collected measurements on the openSenseMap, an open environmental data platform for everyone. Interested citizens and students can become part of a worldwide Citizen Science project and complete the entire scientific research process: building and programming a measuring device, taking measurements, and analyzing and evaluating the collected data. Open Educational Resources in the form of project instructions, learning cards and teaching materials are available to provide support.

    Learn more about the application of these innovative tools here.